Later in the game, the player can build railroads, which provide unlimited movement for allied units as well as increasing the yield of existing tile improvements.īuildings enhance a city in some way and cost maintenance. Two civilizations must have Right of passage treaty signed to benefit from each other's roads. Irrigation increases food, mines increase production, and roads increase commerce and reduce movement costs (to 1/3 of a point) for all allied land units using them. Terrain improvements are built by Worker units.
On the other hand, if a city has more happy citizens than content ones, and no unhappy ones, the city will throw a celebration for the ruler called We Love the King Day and economic benefits ensue. If there are more unhappy than happy citizens in a city, the city falls into civil disorder and all production ceases and no food is stored if a city remains in civil disorder for too long, improvements may be destroyed by the unruly mob. This commerce is split up as the player sees fit between technological research, tax revenue, and luxuries, each with a different purpose.Įach city's citizens have a certain mood (happy, content, unhappy, or resisting). Production, represented in the game as «shields», is used to build units, buildings, and wonders.Ĭommerce powers the player's economy. Only half of a city's food storage is depleted if the city has a granary. Once the food storage fills up, it is emptied, the city gains a population unit, and the size of the food storage is increased (i.e., a larger amount of food will be required for the city to grow again). Each population unit requires two food units per turn to survive, and excess food is stored. A tile can only be worked if it is one of the 20 tiles surrounding a city, a tile can only be worked by one city at a time, and each city can only work a number of tiles equal to or less than its population.įood is used to grow the player's cities. Each tile is made of a particular type of terrain that determines, among other things, how much food, production, and trade it produces when «worked». Cities must be built a minimum of two tiles away from each other (no two cities can be touching).
Each city, terrain improvement, and unit is located in a specific tile, and each tile can host any number of units, land tiles can contain a transportation improvement (road or railroad) and a land improvement (farm or mine) or a city. The game map is made up of square tiles on a grid. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. Unlike the original game, Civ III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.Ĭivilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The game offers very sophisticated gameplay in terms of both mechanics and strategy. It was preceded by Civilization II and followed by Civilization IV, and it was released in 2001. Civilization III Download Free Full Game, commonly shortened to Civ III or Civ 3, is the third installment of the Sid Meier's Civilization turn-based strategy video game series.